The PC Revolution and 3D

1992–1999
  • PlayStation · 1
  • Game Boy Color · 4
  • DOS · soon

The story

On the PC, Wolfenstein 3D (1992) and Doom (1993) made the first-person shooter. Doom spread as shareware, and players built their own levels for it. Myst (1993) showed what a CD-ROM could hold, and Dune II (1992), Warcraft (1994) and Command & Conquer (1995) shaped real-time strategy. Quake (1996) and 3dfx’s Voodoo cards brought fast 3D graphics to home computers.

Consoles moved into three dimensions too, with Sony’s PlayStation (1994) and the Nintendo 64 (1996), which came with Super Mario 64. Resident Evil (1996), Final Fantasy VII and GoldenEye 007 (1997), and Metal Gear Solid and Ocarina of Time (1998) followed.

Back on the PC, Half-Life and StarCraft arrived in 1998, while Ultima Online (1997) and EverQuest (1999) filled shared online worlds with players. The Game Boy Color (1998) stops here too: the same pocket console, now in colour.

The games at this station are new. Homebrew developers still write for these machines today, and every game here is shared by its author under an open licence.

Generation
Fifth
PlayStation CPU
MIPS R3000A, 33.9 MHz
PlayStation media
CD-ROM, about 650 MB
Game Boy Color
160 × 144, now in colour